![]() Col1: Mostly a settlement has a group of four (mostly processed goods) and will be interested in any except the last one it bought occasionally the group composition changes and the game does not tell you unless you visit.What natives will buy (unless you've failed in a haggle, in which case they won't want that again until after a successful purchase of something else):.By 0.10.2 the food was sharing the bonus but the other product was still not (?). FC: it stays the same whatever the bonus (apart from effects of clearing or plowing).Col1: it shares the 50% and 100% bonuses (but not the production penalties).But FC developers were rounding down for odd numbers as late as 0.10.2. FC: Fish do not feed horse growth but are counted before grain so that horses can increase if there is surplus grain.So a one-person colony producing 3 food when there are 2 or more horses will produce one new horse per turn and have no food gain produce 4 food and gain 1 horse, 1 food produce 5 and gain 2 horses, 1 food. ![]()
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